Linear Technology - Design Simulation and Device Models. Linduino. Linduino is Linear Technology’s Arduino compatible system for developing and distributing firmware libraries and example code for Linear Technology’s integrated circuits. The code is designed to be highly portable to other microcontroller platforms, and is written in C using as few processor specific functions as possible. The code libraries can be downloaded by clicking the Downloads tab above and used as- is in your project or individual code snippets may be viewed in the Code section of a supported part.
The Linduino One board (Demonstration Circuit DC2. IC. The Linduino One board is compatible with the Arduino Uno, using the Atmel ATMEGA3. This board features a 1. Quik. Eval” connector that can be plugged into nearly 1.
Linear Technology parts, including Analog to Digital converters, Digital to Analog Converters, high- voltage power monitors, temperature measurement devices, RF synthesizers, battery stack monitors, and more. An LTM2. 88. 4 USB Isolator breaks the ground connection to the PC, allowing projects to operate at a different ground potential than the computer that is controlling it.
We’re excited to tell you that Rockmelt has been acquired by Yahoo! In our short four and a half years at Rockmelt, we.
To obtain it, visit the download page.
Luminance HDRIt is a big pleasure for me to announce that Luminance HDR won the award as May 2. Sourceforge Project of the Month. It is an honour for us to win this award, that has been given to absolutely brilliant projects for the last 1.
And it is also a good occasion to talk a bit more in detail on what is going on in Luminance HDR. I would like to start by saying my appreciation for the work made by Daniel and Franco: they are both seriously skilled developers and they compensate my lack of time by carrying on the development. It is all thanks to their work that we have a new beta version to play with after such a short time from the release of the 2. However, a lot of work needs to be done to bring Luminance HDR were I would love it to be. When I took it from the hands of the former founder, nearly two years ago, Luminance HDR was facing a really bad moment, and it was really close to be abandon . Not much development was going on, so it was given to me, a person that had no clue of the internal structure of the project. But I didn’t have a build for Mac OS X and I need a copy of Luminance HDR for my pictures.
So I started compiling everything on Mac. Sort of. Without telling you the all story (I don’t want to bug you!), since that day, I’ve started working more and more on Luminance HDR. I’ve fixed several heavy memory leaks, merged the Main Window with the Tonemapping Window and started using tabs instead of MDI containers, just to name a few.
At the same time, I’ve moved the building system to CMake and the source control repository to Git (and now that I’m forced to use SVN for other projects, I cannot tell you how much I love Git!). It’s probably thanks to my first efforts that Franco and Daniel started to work again on the project, pushing myself to do even better. But the greatest thing that happens to Luminance HDR in these two years is you. I’ve started a Facebook group and in a few weeks we were 1. And you are all active users, sharing pictures, suggestions, tricks and proposing ideas. Without your support and feedback, we couldn’t understand whether our work was appreciated or not (something really important when you work for free!). And now? I think this award is not the finish line, but more the start.
While the current code is being maintained and improved, many thing are happening to prepare the next generation. It’s a complex work, that involves rewriting a large part of the underlying processing engine, but it is a challenging task that will completely change our baby. I would love to have near real- time processing, and more improved and advanced post- processing features, in order to speed up the entire workflow.
The GUI needs to be polished and improved as well.